Zenonia 3 builds
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NOTE, this CANNOT be active simultaneously with Concentrate, they will just replace each otherĪTT: 280%+20%, Constant Damage +20%, Shock Rate 30%+3%, Slow -3, Duration 6 secĪ lightning bolt hits a single target within a decent range of a 60 degree forward cone, and might chain to other targets.
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The attack damage of your normal attack combo (NOT skills) is increased by a percentage for a limited time. Normal Attack Increase 20% +3%, Duration 30+1 Sec Very, very difficult to aim the wall to hit an opponent on-cast, with even computer-controlled PvP opponents frequently missing.Ībsorbs some of your received damage into SP for a limited time Anything silly enough to stay in the flames will get hit for damage multiple times, however most opponents won't. This is fast enough to cast that it can even be done in the middle of the standard attack combo without breaking the combo sequence.ĪTT: 65%+3%, Slow Rate 10%, Duration 3 secĪ wide wall of blue flames is created a moderate distance in front of you. Two tornadoes get shot forward in a straight line for a long range piercing double-strike. An annoying aspect of this, Immobilized enemies appear to be immune to all types of damage (at least in PvP), so do not focus heavily into this one.ĪTT: 200% +3%, Constant DMG: +30%+2%, Bleeding Rate: 30%+3%, Duration 6 secĪ very short-range blast hits the area the Wizard was standing while he teleports a short distance forward.ĪTT: 250%+15%, Slow Rate 25%+2%, Duration +6 sec Active skills can go to level 10, Passive ones to level 15.ĪTT: 150% +10%, Immobile Rate 30% +10%, Duration 4 secondsģ energy balls in a spread pattern are fired forwards, with a chance to Immobilize the target (surrounded in blue flames). NOTE: All +# notes below are the per-level increase in SP cost or effect as it is upgraded past level 1. One particular set that has been found to be quite effective is Magic Arrow, Psychic Shield, Mental Break, Mana Drain, Psychic Spin and Starfall. Increasing the level of a skill you won't have in a quickslot is a severe waste of skillpoints, so don't start increasing the levels of active skills past level 1 until you have tested them and determined which ones work well. It is typical for general purpose play to have 1 slot for an SP potion, one for an HP potion and the remaining 6 for skills. One key thing to remember, you only have 8 quickslots for active skills/items. The "traditional" build of the Wizard for his 3 stat points per level is 2 Int 1 Con, for a good increase in damage while also not being too fragile for the occasional attack that will still get to him. However, two of his skills let him absorb portions of incoming damage into his SP instead of his HP, and given that his INT preference combined with a proper stat allocation will give him an SP pool that is downright obscene compared to other classes, a Wizard can still be surprisingly tough.
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Several of these skills are so powerful their damage output is cut in half OR WORSE in PvP.ĭefensively, as per usual in previous Zenonia games his armor is the weakest of the four classes at equal levels and quality. Furthermore, he gets a wide array of powerful attack and buff skills that his high SP pool will let him use quite liberally, either heavily boosting his main attack combo or putting shattering damage into entire screens worth of enemies the Wizard has no fewer than 4 separate skills that when upgraded enough can easily inflict 1000% damage or better per cast before even considering critical hits, to everything in a wide area. The ATT boost from his equipment is the second highest of the classes, behind only the Mechanic (and not by much). Offensively, his standard attacks are faster (the second fastest of the classes behind only the Paladin), have a wider targeting angle and the fourth attack of his combo is a powerful, multi-striking linear AoE shockwave. A powerful ranged class with Int as his combat stat.Ĭompared to his predecessor in Zenonia 4 (the Druid) the Wizard is a good deal stronger, being the undisputed damage-dealing powerhouse of the classes.